top of page
c1b0ae_dd969f933424412b8ede128216c67be7~mv2.png

Lachlan Taylor

Game & Level Design

Particularly focused on level design and narrative worldbuilding, I’m passionate and experienced across all aspects of game design and development. I love the unique creative collaboration between disciplines that making games brings.

​

Currently at QUT developing my prototyping skills, I’m building a diverse skill set to work dynamically with teams and design emotive, memorable experiences.

Hey, thanks for stopping by, many areas of this site are still under construction as I wrap up my studies over the following weeks.

​

​Feel free to check out my projects on itch, or add me on linkedin for updates in the near future!

c1b0ae_9136e6899aa54cd486e131c0ed03a91e~mv2.jpg
c1b0ae_b43d5796156a4bf6bbeb8e247a97d165~mv2.png

A Rover's Journey

A narrative, exploration game where you traverse difficult terrain and avoid otherworldly hazards as Roo-ver, Australia's upcoming lunar rover, to help your astronaut companion uncover technology left from previous expeditions.

​

​Currently developed in collaboration with MAXART.

Level Design

Game Design

Narrative

c1b0ae_1e1a2525a5f4407a9ac82b2aa9f5c7b0~mv2.jpg

Sarushima Island

A FATE based TTRPG soaked in neon lit rain and old timey cigar smoke, players find themselves amongst a conflict between humans and a new sentient race named the Tsuiho who’s metropolis has recently been discovered on Sarushima Island.

​

Created in 2021, remains a QUT unit exemplar piece.

Game Design

FATE TTRPG

Worldbuilding

Open the Plunder Pirates project page

Plunder Pirates

An in progress prototype focussing on learning game feel development and core concept iteration.

​

Ride currents to build speed, outmaneuver and take down larger ships. Collect Treasure!

​

Stay tuned as I expand into generalist development!

Prototyping

In Progress

Solo Project

Open the Drawn To Life project page

Drawn To Life

A VR escape room where you wake from hibernation aboard a powerless spacepod, only to find the resident lab rat has escaped its cage.

​

​

Restore the ship's systems while catching the rogue rodent and survive the journey home.

Programming

Lighting & VFX

NPC Design

c1b0ae_8aeda7405e3a46c999351f0aa6d21673~mv2.png

Plant Panic

A frantic first-person plant-em-up where you must sell plants to pay your rent and survive.

​

Equipped with just a simple watering can, a single plant holder, and a tiny window to provide their budding seedlings with enough light to flourish, players scramble to generate income!

Game Design

Jam Prompt

Narrative

c1b0ae_4a3a763c307f44e182c3a7f0cca9554a~mv2.png

Constructing Change

A light-hearted platformer where students haphazardly roll and tumble construction objects around a jobsite to immerse themselves and learn about the construction industry in an engaging manner.

​

​Made in collaboration with AWIC.

Level Design

Narrative

Production

bottom of page