
Lachlan Taylor
Game & Level Design
Particularly focused on level design and narrative worldbuilding, I’m passionate and experienced across all aspects of game design and development. I love the unique creative collaboration between disciplines that making games brings.
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Currently at QUT developing my prototyping skills, I’m building a diverse skill set to work dynamically with teams and design emotive, memorable experiences.
Hey, thanks for stopping by, many areas of this site are still under construction as I wrap up my studies over the following weeks.
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​Feel free to check out my projects on itch, or add me on linkedin for updates in the near future!


A Rover's Journey
A narrative, exploration game where you traverse difficult terrain and avoid otherworldly hazards as Roo-ver, Australia's upcoming lunar rover, to help your astronaut companion uncover technology left from previous expeditions.
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​Currently developed in collaboration with MAXART.
Level Design
Game Design
Narrative
Sarushima Island
A FATE based TTRPG soaked in neon lit rain and old timey cigar smoke, players find themselves amongst a conflict between humans and a new sentient race named the Tsuiho who’s metropolis has recently been discovered on Sarushima Island.
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Created in 2021, remains a QUT unit exemplar piece.
Game Design
FATE TTRPG
Worldbuilding
Plant Panic
A frantic first-person plant-em-up where you must sell plants to pay your rent and survive.
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Equipped with just a simple watering can, a single plant holder, and a tiny window to provide their budding seedlings with enough light to flourish, players scramble to generate income!
Game Design
Jam Prompt
Narrative






